single struct that contains all (exposed) player state More...
#include <srv-players.h>
Public Member Functions | |
| player_rec_t (void) throw () | |
| void | clear (void) throw () |
| bool | isAuthenticated (void) const throw () |
| bool | isInMap (void) const throw () |
| bool | isTargetingMap (void) const throw () |
| void | targetMap (IN const char *inMap, IN const char *inStart) |
| ePlayerMode | getMode (void) const throw () |
Public Attributes | |
| conn_id_t | udpConnId |
| ID of remote host. | |
| int | playerId |
| this ID is relative to client | |
| int | flags |
| ePrivilege flags OR'd together | |
| AESOPTagBuffer | username |
| AESOPTagBuffer | playerTag |
| AESOPIdBuffer | mapId |
| AESOPIdBuffer | startId |
| smart_ptr< PhysicsObject > | obj |
| physics object in map | |
single struct that contains all (exposed) player state
Definition at line 64 of file srv-players.h.
| aesop::player_rec_t::player_rec_t | ( | void | ) | throw () [inline] |
Definition at line 66 of file srv-players.h.
1.7.1