single struct that contains all (exposed) player state More...
#include <srv-players.h>
Public Member Functions | |
player_rec_t (void) throw () | |
void | clear (void) throw () |
bool | isAuthenticated (void) const throw () |
bool | isInMap (void) const throw () |
bool | isTargetingMap (void) const throw () |
void | targetMap (IN const char *inMap, IN const char *inStart) |
ePlayerMode | getMode (void) const throw () |
Public Attributes | |
conn_id_t | udpConnId |
ID of remote host. | |
int | playerId |
this ID is relative to client | |
int | flags |
ePrivilege flags OR'd together | |
AESOPTagBuffer | username |
AESOPTagBuffer | playerTag |
AESOPIdBuffer | mapId |
AESOPIdBuffer | startId |
smart_ptr< PhysicsObject > | obj |
physics object in map |
single struct that contains all (exposed) player state
Definition at line 64 of file srv-players.h.
aesop::player_rec_t::player_rec_t | ( | void | ) | throw () [inline] |
Definition at line 66 of file srv-players.h.