#include "srv-physics.h"#include "srv-hosts.h"#include "srv-object.h"#include "srv-players.h"#include "aesop-physics/aesop-physics.h"#include "map-manager/map-manager.h"#include "netrq/netrq.h"
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Namespaces | |
| namespace | aesop |
Functions | |
| void | aesop::addObjectRequestToQueue (IN smart_ptr< PhysicsObject > obj, IN conn_id_t recipientUdp, IN netrq::Queue *queue, IN dword_t clock) |
| static void | aesop::sendObject (IN smart_ptr< Instance > &instance, IN smart_ptr< PhysicsObject > &obj, IN void *ctx) |
| static void | aesop::sendObjects (IN LeafZone *lz, IN void *context) |
| void | aesop::addPhysicsMessagesToQueue (IN dword_t serverClock,IN HostManager *hostMgr, IN PlayerManager *playerMgr, IN MapManager *mapMgr) |
| given the host list, this routine will iterate over all players and make sure any objects relevant to them are added to the appropriate outbound network request queues. | |
Variables | |
| static const int | aesop::s_maxPorIdBytes = 64 |
| static const int | aesop::s_maxPORBytes = 70 |
1.7.1