00001 /* 00002 * srv-object.h 00003 * 00004 * Copyright (C) 2010 Thomas A. Vaughan 00005 * All rights reserved. 00006 * 00007 * 00008 * Redistribution and use in source and binary forms, with or without 00009 * modification, are permitted provided that the following conditions are met: 00010 * * Redistributions of source code must retain the above copyright 00011 * notice, this list of conditions and the following disclaimer. 00012 * * Redistributions in binary form must reproduce the above copyright 00013 * notice, this list of conditions and the following disclaimer in the 00014 * documentation and/or other materials provided with the distribution. 00015 * * Neither the name of the <organization> nor the 00016 * names of its contributors may be used to endorse or promote products 00017 * derived from this software without specific prior written permission. 00018 * 00019 * THIS SOFTWARE IS PROVIDED BY THOMAS A. VAUGHAN ''AS IS'' AND ANY 00020 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 00021 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 00022 * DISCLAIMED. IN NO EVENT SHALL THOMAS A. VAUGHAN BE LIABLE FOR ANY 00023 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 00024 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00025 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 00026 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00027 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 00028 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00029 * 00030 * Server-side object management. Maintains server-specific per-object state. 00031 * Note that "server-specific per-object state" refers to object state managed 00032 * by the AESOP Server object. For instance, there could be other server-side 00033 * state managed by the physics engine, game logic plug-in, etc. 00034 */ 00035 00036 #ifndef AESOP_SRV_OBJECT_H__ 00037 #define AESOP_SRV_OBJECT_H__ 00038 00039 // includes -------------------------------------------------------------------- 00040 #include "srv-hosts.h" 00041 00042 #include "typeinst/typeinst.h" 00043 00044 00045 // forward declarations 00046 namespace aesop { 00047 }; // end of forward declarations 00048 00049 00050 00051 namespace aesop { 00052 00053 00055 00058 00059 00060 class ServerObject : public ComponentData { 00061 public: 00062 // virtual destructor -------------------------------------------------- 00063 virtual ~ServerObject(void) throw(); 00064 00065 // aesop::ServerObject class interface methods ------------------------- 00066 virtual void setAnimationState(IN conn_id_t ownerId, 00067 IN const char * state) = 0; 00068 virtual const char * getAnimationState(IN conn_id_t recipient) const = 0; 00069 }; 00070 00071 00074 smart_ptr<ServerObject> getServerObject(IN smart_ptr<Instance>& instance); 00075 00076 00077 00078 }; // aesop namespace 00079 00080 #endif // AESOP_SRV_OBJECT_H__ 00081