00001 /* 00002 * srv-game-logic.h 00003 * 00004 * Copyright (C) 2008,2009 Thomas A. Vaughan 00005 * All rights reserved. 00006 * 00007 * 00008 * Redistribution and use in source and binary forms, with or without 00009 * modification, are permitted provided that the following conditions are met: 00010 * * Redistributions of source code must retain the above copyright 00011 * notice, this list of conditions and the following disclaimer. 00012 * * Redistributions in binary form must reproduce the above copyright 00013 * notice, this list of conditions and the following disclaimer in the 00014 * documentation and/or other materials provided with the distribution. 00015 * * Neither the name of the <organization> nor the 00016 * names of its contributors may be used to endorse or promote products 00017 * derived from this software without specific prior written permission. 00018 * 00019 * THIS SOFTWARE IS PROVIDED BY THOMAS A. VAUGHAN ''AS IS'' AND ANY 00020 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 00021 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 00022 * DISCLAIMED. IN NO EVENT SHALL THOMAS A. VAUGHAN BE LIABLE FOR ANY 00023 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 00024 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00025 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 00026 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00027 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 00028 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00029 * 00030 * 00031 * Interface for the game game logic. 00032 */ 00033 00034 #ifndef AESOP_SRV_GAME_LOGIC_H__ 00035 #define AESOP_SRV_GAME_LOGIC_H__ 00036 00037 00038 // includes -------------------------------------------------------------------- 00039 #include "srv-players.h" 00040 #include "map-manager/map-manager.h" 00041 #include "xdrbuf/xdrbuf.h" 00042 00043 00044 namespace aesop { 00045 00046 00047 // forward declarations 00048 class MapDynamics; 00049 00050 00052 00054 00055 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 class ServerGameLogic { 00077 public: 00078 // virtual destructor -------------------------------------------------- 00079 virtual ~ServerGameLogic(void) throw(); 00080 00081 // aesop::GameLogic class interface methods ---------------------------- 00082 00084 virtual void setPlayerManager(IN smart_ptr<PlayerManager>& playerMgr) = 0; 00085 00087 virtual void setMapManager(IN smart_ptr<MapManager>& mapMgr) = 0; 00088 00091 virtual bool requestPlayerStartTS(IO player_rec_t& pr) = 0; 00092 00096 virtual void tick(IN float dt) = 0; 00097 00101 virtual void parseGameData(IN conn_id_t conn_id, 00102 IN xdrbuf::Input * input) = 0; 00103 }; 00104 00105 00106 00107 }; // aesop namespace 00108 00109 00110 #endif // AESOP_SRV_GAME_LOGIC_H__ 00111