srv-game-logic.h

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00001 /*
00002  * srv-game-logic.h
00003  *
00004  * Copyright (C) 2008,2009  Thomas A. Vaughan
00005  * All rights reserved.
00006  *
00007  *
00008  * Redistribution and use in source and binary forms, with or without
00009  * modification, are permitted provided that the following conditions are met:
00010  *     * Redistributions of source code must retain the above copyright
00011  *       notice, this list of conditions and the following disclaimer.
00012  *     * Redistributions in binary form must reproduce the above copyright
00013  *       notice, this list of conditions and the following disclaimer in the
00014  *       documentation and/or other materials provided with the distribution.
00015  *     * Neither the name of the <organization> nor the
00016  *       names of its contributors may be used to endorse or promote products
00017  *       derived from this software without specific prior written permission.
00018  *
00019  * THIS SOFTWARE IS PROVIDED BY THOMAS A. VAUGHAN ''AS IS'' AND ANY
00020  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
00021  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
00022  * DISCLAIMED. IN NO EVENT SHALL THOMAS A. VAUGHAN BE LIABLE FOR ANY
00023  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
00024  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
00025  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
00026  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
00027  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
00028  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00029  *
00030  *
00031  * Interface for the game game logic.
00032  */
00033 
00034 #ifndef AESOP_SRV_GAME_LOGIC_H__
00035 #define AESOP_SRV_GAME_LOGIC_H__
00036 
00037 
00038 // includes --------------------------------------------------------------------
00039 #include "srv-players.h"
00040 #include "map-manager/map-manager.h"
00041 #include "xdrbuf/xdrbuf.h"
00042 
00043 
00044 namespace aesop {
00045 
00046 
00047 // forward declarations
00048 class MapDynamics;
00049 
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00076 class ServerGameLogic {
00077 public:
00078         // virtual destructor --------------------------------------------------
00079         virtual ~ServerGameLogic(void) throw();
00080 
00081         // aesop::GameLogic class interface methods ----------------------------
00082 
00084         virtual void setPlayerManager(IN smart_ptr<PlayerManager>& playerMgr) = 0;
00085 
00087         virtual void setMapManager(IN smart_ptr<MapManager>& mapMgr) = 0;
00088 
00091         virtual bool requestPlayerStartTS(IO player_rec_t& pr) = 0;
00092 
00096         virtual void tick(IN float dt) = 0;
00097 
00101         virtual void parseGameData(IN conn_id_t conn_id,
00102                                 IN xdrbuf::Input * input) = 0;
00103 };
00104 
00105 
00106 
00107 };      // aesop namespace
00108 
00109 
00110 #endif  // AESOP_SRV_GAME_LOGIC_H__
00111