#include "protocol.h"
#include <sstream>
#include "common/wave_ex.h"
#include "datahash/datahash_text.h"
#include "datahash/datahash_util.h"
#include "netlib/netlib.h"
#include "perf/perf.h"
Go to the source code of this file.
Namespaces | |
namespace | aesop |
Functions | |
static void | aesop::addHeader (IO netlib::MessageBuffer *buffer, IN const char *namespace_, IN const char *command) |
static smart_ptr < netlib::MessageBuffer > | aesop::createMessageFromString (IN const char *namespace_, IN const char *command, IN const char *data) |
static smart_ptr < netlib::MessageBuffer > | aesop::createMessageFromSStream (IN const char *namespace_, IN const char *command, IN const std::ostringstream &oss) |
smart_ptr< netlib::MessageBuffer > | aesop::createTcpConnectMessage (IN long token) |
Message: TcpConnect From: Client To: Server Clients must send one of these whenever they set up a TCP connection with the server. | |
smart_ptr< netlib::MessageBuffer > | aesop::createNotifyErrorMessage (IN eErrorCode errorCode, IN const char *message) |
Message: Notify Error From: Server To: Client General error message from client to server. | |
smart_ptr< netlib::MessageBuffer > | aesop::createConversationDialogMessage (IN int localPlayerId, IN const char *conversationGuid, IN int dialogId, IN const char *dialogData) |
Message: Conversation Dialog From: Server To: Client | |
smart_ptr< netlib::MessageBuffer > | aesop::createConversationReplyMessage (IN int playerId, IN const char *conversationGuid, IN int dialogId, IN const char *reply) |
Message: Conversation Reply From: Client To: Server | |
smart_ptr< netlib::MessageBuffer > | aesop::createRefreshConversationMessage (IN int playerId, IN const char *conversationGuid) |
Message: Refresh Conversation From: Client To: Server | |
smart_ptr< netlib::MessageBuffer > | aesop::createTerminateConversationMessage (IN int playerId, IN const char *conversationGuid) |
Message: Terminate Conversation From: Server To: Client | |
smart_ptr< netlib::MessageBuffer > | aesop::createNewGameMessage (IN int playerId) |
Message: New Game From: Client To: Server |