#include "zone.h"#include <iostream>

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Classes | |
| struct | aesop::destination_t |
| a destination describes a location to which players can be safely moved More... | |
| class | aesop::Map |
| This is the base object used to describe an AESOP map. More... | |
| class | aesop::MapFormatReader |
| MapFormatReader: these have to be implemented elsewhere, and then registered with the MapLoader below. More... | |
Namespaces | |
| namespace | aesop |
Typedefs | |
| typedef void(* | aesop::zone_iteration_fn )(IN Zone *zone, IN void *context) |
| used by the Map::iterateZones() function | |
Functions | |
| smart_ptr< Map > | aesop::loadMap (IN const char *id, IN const char *path_to_map_file) |
| This is the map loading routine clients should use. | |
| void | aesop::registerMapFormatReader (IN smart_ptr< MapFormatReader > &reader) |
| This is how you can register a MapFormatReader with the map loader. | |
1.7.1