#include "aesop-map/map.h"
#include "aesop-physics/aesop-physics.h"
Go to the source code of this file.
Classes | |
class | aesop::ObjectContext |
this is a base class for caller-specified context attached to PhysicsObjects More... | |
class | aesop::MapDynamics |
create one of these to handle dynamics (physics etc.) for a given Map More... | |
Namespaces | |
namespace | aesop |
Typedefs | |
typedef void(* | aesop::zone_obj_iteration_fn )(IN smart_ptr< Instance > &instance, IN smart_ptr< PhysicsObject > &obj, IN void *context) |
zone iteration callback | |
Functions | |
smart_ptr< Instance > | aesop::getInstanceFromPhysicsObject (IN smart_ptr< PhysicsObject > &obj) |
can return null! | |
MapDynamics * | aesop::getMapDynamicsFromPhysicsObject (IN smart_ptr< PhysicsObject > &obj) |
can return null! |