a shape is a 3D template which can be used to create instances of objects More...
#include <aesop-physics.h>
Public Member Functions | |
virtual | ~PhysicsShape (void) throw () |
virtual void | setContext (IN void *ctx)=0 throw () |
virtual void * | getContext (void)=0 throw () |
a shape is a 3D template which can be used to create instances of objects
Definition at line 101 of file aesop-physics.h.
aesop::PhysicsShape::~PhysicsShape | ( | void | ) | throw () [virtual] |
Definition at line 47 of file aesop-physics.cpp.