#include "common/common.h"
#include "typeinst/typeinst.h"
#include "geometry/geometry_3d.h"
#include "geometry/quaternion.h"
Go to the source code of this file.
Classes | |
class | aesop::PhysicsShape |
a shape is a 3D template which can be used to create instances of objects More... | |
class | aesop::PhysicsObject |
an instance of a shape (has position, velocity, etc) More... | |
struct | aesop::physics_meta_t |
basic information to create an instance of a shape (== object) More... | |
class | aesop::PhysicsWorld |
create one of these to support physics simulations etc. More... | |
struct | aesop::PhysicsWorld::object_iterator_t |
struct | aesop::PhysicsWorld::collision_iterator_t |
struct | aesop::PhysicsWorld::collision_record_t |
Namespaces | |
namespace | hfield |
namespace | trimesh |
namespace | aesop |
Typedefs | |
typedef void(* | aesop::object_iteration_fn )(IN smart_ptr< PhysicsObject > &obj, IN void *context) |
callback definition | |
Functions | |
void | aesop::getVectorFromEulerAngles (IN const point3d_t &euler, OUT point3d_t &vector) throw () |
Assuming a vector is initially pointing in the (0, 0, 1) direction, return how it is rotated by the given Euler angles. | |
void | aesop::getVectorFromQuaternion (IN const quaternion_t &rotation, OUT point3d_t &vector) throw () |
Assuming a vector is initially pointing in the (0, 0, 1) direction, return how it is rotated by the given quaternion. | |
smart_ptr< PhysicsShape > | aesop::createBoxShape (IN const point3d_t &dimensions) |
smart_ptr< PhysicsShape > | aesop::createCubeShape (IN float edge_length) |
smart_ptr< PhysicsShape > | aesop::createCapsuleShape (IN float height, IN float radius) |
smart_ptr< PhysicsShape > | aesop::createTrimeshShape (IN const trimesh::Trimesh *trimesh) |
smart_ptr< PhysicsShape > | aesop::createHeightfieldShape (IN const hfield::Heightfield *field) |
smart_ptr< PhysicsObject > | aesop::getPhysicsObjectById (IN dword_t id) |
access to static registry of physics objects | |
smart_ptr< PhysicsObject > | aesop::createObject (IN const physics_meta_t &meta, IN const placement_t &placement) |
create an object from a physics meta and instance information | |
smart_ptr< PhysicsObject > | aesop::getObjectHitFromPlacement (IN PhysicsWorld *world, IN const placement_t &placement, IN float half_extent) |
given an object at the given location and view direction (orientation), what is it looking at? (First object hit by a ray cast) Can return null! | |
void | aesop::dumpWorld (IN PhysicsWorld *world) throw () |
expensive debugging function |