| parseGameData(IN conn_id_t conn_id, IN xdrbuf::Input *input)=0 | aesop::ServerGameLogic | [pure virtual] |
| requestPlayerStartTS(IO player_rec_t &pr)=0 | aesop::ServerGameLogic | [pure virtual] |
| setMapManager(IN smart_ptr< MapManager > &mapMgr)=0 | aesop::ServerGameLogic | [pure virtual] |
| setPlayerManager(IN smart_ptr< PlayerManager > &playerMgr)=0 | aesop::ServerGameLogic | [pure virtual] |
| tick(IN float dt)=0 | aesop::ServerGameLogic | [pure virtual] |
| ~ServerGameLogic(void) | aesop::ServerGameLogic | [virtual] |
1.7.1