#include "aesop-physics.h"#include "bullet/bullet.h"#include "common/wave_ex.h"#include "datahash/datahash_util.h"#include "hfield/heightfield.h"#include "perf/perf.h"#include "threadsafe/threadsafe_queue.h"#include "trimesh/trimesh.h"
Go to the source code of this file.
Namespaces | |
| namespace | aesop |
Typedefs | |
| typedef btTransform | aesop::Transform3D |
| typedef std::map< dword_t, smart_ptr< PhysicsObject > > | aesop::id_object_map_t |
| typedef std::vector< ObjectImpl * > | aesop::vec_objimpl_t |
Functions | |
| template<class T > | |
| long | aesop::getNewIdForObject (IN smart_ptr< T > &in_obj) |
| smart_ptr< PhysicsObject > | aesop::getPhysicsObjectById (IN dword_t id) |
| access to static registry of physics objects | |
| static void | aesop::removeObjectFromIdMap (IN long id) |
| static btVector3 | aesop::getBulletVectorFromPoint3d (IN const point3d_t &pos) throw () |
| template<class T > | |
| static point3d_t | aesop::getPoint3dFromBulletType (IN const T &v) throw () |
| static point3d_t | aesop::getNullPoint (void) throw () |
| static point3d_t | aesop::getCollisionObjectPosition (IN const btCollisionObject *obj) |
| static void | aesop::dumpVector (IN const char *title, IN const btVector3 &v) throw () |
| static void | aesop::dumpAabb (IN const char *title, IN const btVector3 &aabbMin, IN const btVector3 &aabbMax) throw () |
| static void | aesop::dumpCollisionObject (IN const char *title, IN const btCollisionObject *obj) throw () |
| static ObjectImpl * | aesop::getObject (IN PhysicsObject *obj) |
| static ObjectImpl * | aesop::getPhysicsObject (IN void *pv) |
| static ShapeImpl * | aesop::getShape (IN const PhysicsShape *s) |
| void | aesop::getVectorFromEulerAngles (IN const point3d_t &euler, OUT point3d_t &vector) throw () |
| Assuming a vector is initially pointing in the (0, 0, 1) direction, return how it is rotated by the given Euler angles. | |
| void | aesop::getVectorFromQuaternion (IN const quaternion_t &rotation, OUT point3d_t &vector) throw () |
| Assuming a vector is initially pointing in the (0, 0, 1) direction, return how it is rotated by the given quaternion. | |
| void | aesop::dumpWorld (IN PhysicsWorld *world) throw () |
| expensive debugging function | |
| void | aesop::getTransformFromPlacement (IN const placement_t &placement, OUT Transform3D &T) |
| smart_ptr< PhysicsShape > | aesop::createBoxShape (IN const point3d_t &dimensions) |
| smart_ptr< PhysicsShape > | aesop::createCubeShape (IN float edge_length) |
| smart_ptr< PhysicsShape > | aesop::createTrimeshShape (IN const trimesh::Trimesh *trimesh) |
| smart_ptr< PhysicsShape > | aesop::createHeightfieldShape (IN const hfield::Heightfield *field) |
| smart_ptr< PhysicsShape > | aesop::createCapsuleShape (IN float height, IN float radius) |
| smart_ptr< PhysicsObject > | aesop::createMoveableObject (IN const physics_meta_t &meta, IN const placement_t &placement) |
| smart_ptr< PhysicsObject > | aesop::createObject (IN const physics_meta_t &meta, IN const placement_t &placement) |
| create an object from a physics meta and instance information | |
| smart_ptr< PhysicsObject > | aesop::getObjectHitFromPlacement (IN PhysicsWorld *world, IN const placement_t &placement, IN float half_extent) |
| given an object at the given location and view direction (orientation), what is it looking at? (First object hit by a ray cast) Can return null! | |
Variables | |
| static const float | aesop::s_stepHeight = 0.35 |
| static const int | aesop::s_ghostCollisionFlags |
| static id_object_map_t | aesop::s_idMap |
| static smart_mutex | aesop::s_idMapMutex |
| static const dword_t | aesop::s_dwMagicObject = 0x34892199 |
| static const dword_t | aesop::s_dwMagicCollision = 0x55784923 |
1.7.1