#include "aesop-map/map.h"#include "aesop-physics/aesop-physics.h"#include "conversation/conversation.h"#include "crypto/crypto.h"#include "dialog/dialog.h"#include "netlib/netlib.h"#include "story/story.h"#include "threadsafe/threadsafe_map.h"#include "xdrbuf/xdrbuf.h"

Go to the source code of this file.
Classes | |
| class | aesop::ClientHost |
| users of the client library must supply an object that implements this interface. More... | |
| struct | aesop::server_info_t |
| information about a remote server More... | |
| class | aesop::Client |
| class that manages local client/player state with the server More... | |
Namespaces | |
| namespace | aesop |
Typedefs | |
| typedef threadsafe_map < std::string, server_info_t > | aesop::server_map_t |
| a map of servers (key is basically a hash and should not be used for anything other than as an index into this map) | |
Enumerations | |
| enum | aesop::eClientState { aesop::eClientState_Searching = 1, aesop::eClientState_Connecting = 2, aesop::eClientState_Connected = 3, aesop::eClientState_Invalid = 0 } |
current client state (NOT player state! Just overall client state) More... | |
1.7.1